2016


Geez.

I may have found it at last. The most depressing game ever. Has my long watch finally ended?

At first you think this is going to be one of those meta-games where your phone is breaking the fourth wall and messing with you, but surprisingly the survey itself turns out to be a bit of a red herring. I can’t tell whether that was intentional, because it feels more like they just forgot about it a quarter of the way in. What you’re left with is mostly a walking simulator-type horror game.

Identity theft is the least of your worries

You know what that means: notes. Lots of notes.

I always complain about that storytelling style being lazy and hard to follow, and usually it is. Funny enough, here it’s just the opposite. They over-explain everything to the point where you just want to tell them they can stop already. Please. For the love of God! I don’t want to know any more! It’s like they’re taking sadistic glee in helpfully underlining every detail of this hideous plot.

While you’re busy gathering up notes, they’re doing their best to scare you in more normal ways, too. Lights flicker ominously. Objects fall off shelves. Stuff moves around and changes in disturbing ways. Once in a while something will just run up and scream at you for no reason. You know the drill.

First thing I did: turned on all the lights

Like most such games, even though they give you the illusion of free roaming, in reality it’s highly linear. They use various cues to get you to move around the house to where they want you to be for the next litte event. Sometimes it feels natural, like a noise that you logically go to investigate (I’d be running out the door after the first one, but that’s beside the point). Other times it’s really awkward and forced, but you go along with it anyway just to see what happens.

Second thing I did: checked the closets

Of course, you know something bad must be on the way from the very beginning, but there’s a nice gradual escalation as it develops which builds some real tension. The creepy noises and shambling horrors mesh well with the unveiling of the plot in a way that gives them some extra substance.

They can be subtle with stuff like this, which was nice

A little hit and miss overall, but it does a decent job for a five dollar game. Don’t say I didn’t warn you about the plot, though.

Geez.


Developer: Robert Gammon

Publisher: Robert Gammon

Purchased on: Steam

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